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Examining the role of virtual reality and augmented reality technologies in education
Author(s) -
Bekim Fetaji,
Majlinda Fetaji,
Özcan Asilkan,
Mirlinda Ebibi
Publication year - 2020
Publication title -
new trends and issues proceedings on humanities and social sciences
Language(s) - English
Resource type - Journals
ISSN - 2547-8818
DOI - 10.18844/prosoc.v7i3.5247
Subject(s) - augmented reality , virtual reality , field (mathematics) , mixed reality , immersion (mathematics) , computer science , artificial reality , human–computer interaction , computer mediated reality , mathematics , pure mathematics
In the last decade, applications of virtual reality (VR) and augmented reality (AR) technologies have rapidly increased. Although they are used especially in the game industry, their importance in education has also becoming more evident. As there are not enough academic researches on this field, we aimed to examine the role of VR and AR technologies in education. During the study, the implementation of VR and AR applications in education was analysed as well as impact factors, barriers and levels of knowledge transfer were investigated. We propose an approach to address the various identified issues. This study aims to contribute to the field with the comparison of the results, followed by analyses and recommendations for future work.

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