Supporting engagement in research through a game design competition
Author(s) -
Ioanna Iacovides,
Anna L. Cox,
Dominic Furniss,
Katarzyna Stawarz,
Charlene Jennett,
Anne Adams
Publication year - 2019
Publication title -
research for all
Language(s) - English
Resource type - Journals
ISSN - 2399-8121
DOI - 10.18546/rfa.03.1.04
Subject(s) - competition (biology) , game design , context (archaeology) , variety (cybernetics) , citizen journalism , public relations , participatory design , game developer , game mechanics , participatory action research , game art design , sociology , computer science , multimedia , psychology , political science , engineering , world wide web , mechanical engineering , ecology , paleontology , parallels , artificial intelligence , anthropology , biology
Digital games are an engaging medium that have previously been used for communicating research to different audiences. However, there is an opportunity for engaging people more deeply by involving them in creating games. This article reports on a game design competition, based on participatory design principles and game jam practices, which challenged university students to design games within the context of a research project. Based on their interpretations of research on human error in healthcare, teams created four games to be disseminated online to a wider public audience. We outline the competition format and reflect on the extent to which it was successful.
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