Videojuegos educativos: Teorías y propuestas para el aprendizaje en grupo
Author(s) -
Natalia Padilla-Zea,
César A. Collazos,
Francisco Luís Gutiérrez Vela,
Nuria Medina-Medina
Publication year - 2012
Publication title -
ciencia e ingeniería neogranadina
Language(s) - English
Resource type - Journals
eISSN - 1909-7735
pISSN - 0124-8170
DOI - 10.18359/rcin.254
Subject(s) - humanities , digital video , cartography , art , geography , computer science , transmission (telecommunications) , telecommunications
This paper presents the usage of multiplayer video games introducing collaborative activities as an educational tool in line with the digital age we are currently living as well as the basis underpinning this proposal. Such applications, called vgscl (Video Games – Supported Collaborative Learning) are intended to obtain the benefits derived from the three milestones on which they are based: usage of video games as an appealing and motivating tool for a big school-age population, the implicit learning of concepts hidden in the game challenges and activities, besides the application of collaborative learning techniques that allow students to develop their social skills as they learn and get a more effective learning.
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