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Situating Augmented Reality in the K-12 Classroom
Author(s) -
TeAirra M. Brown,
Glenda Young
Publication year - 2016
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/p.26190
Subject(s) - augmented reality , computer science , mathematics education , educational technology , pedagogy , psychology , human–computer interaction
TeAirra Brown graduated summa cum laude from Norfolk State University with a Bachelor of Science degree in Computer Science Engineering. Currently, she is a second year doctoral candidate in the Industrial and Systems Engineering department at Virginia Polytechnic Institute and State University. TeAirra has received numerous fellowships and honors, which includes: NSF Graduate Research Fellowship, Gates Millennium Scholarship, New Horizon Graduate Scholarship, Bradley Electrical and Computer Engineering Department Fellowship, GEM Consortium Fellowship, Dozoretz National Institute for Mathematics and Applied Sciences (DNIMAS) full-academic scholarship and a suite of other honors. TeAirra’s research interest focuses on developing and evaluating augmented reality (AR) applications to support ARbased learning experiences in K-12 classrooms. She wants to identify the unique benefits and challenges in pairing personalized learning and augmented reality.

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