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Induced Collaborative Engagement for a “Solution-to-Question” Model using Remote Experimental Laboratories as a Tool
Author(s) -
Obasegun Tekena Ayodele,
Lawrence Kehinde,
Olawale Akinwale
Publication year - 2015
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/p.24290
Subject(s) - computer science , key (lock) , focus (optics) , addiction , human–computer interaction , work (physics) , collaborative learning , multimedia , knowledge management , engineering , computer security , psychology , mechanical engineering , physics , neuroscience , optics
Despite the discovery that the collaborative model for remote experimentation laboratories is quite effective for pedagogy feedback questionnaires still record a high percentage of dissatisfaction from students performing experiments in remote labs. Research however has shown that learning is made easier when fun or play is included in the process. This paper tries to answer two questions: (i) how can engagement be induced amidst a group of students collaborating together to perform an experiment on a remote lab; and (ii) how can this induced engagement create fun and hence improve the learning process? To achieve this aim, the “Solution-to-Question” Model was conceived, created from the approach, which is adopted in computer games. This model was used by the Remote-labs research group at the Obafemi Awolowo University in the design and implementation of a Remote laboratory platform. This paper focuses on two experiments conducted on a LabVIEW platform, and involves students experimenting on parallel and series resistances.

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