Game Design and Development Capstone Project Assessment Using Scrum
Author(s) -
John Glossner,
Nicholas Bertozzi,
Charles Stevenson
Publication year - 2015
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/p.24146
Subject(s) - scrum , capstone , computer science , new product development , waterfall model , video game development , software engineering , engineering management , project management , game developer , process (computing) , software development process , software development , systems engineering , game design , engineering , human–computer interaction , software , algorithm , marketing , business , programming language , operating system
This paper discusses the transition of a senior game design and development course project to a scrum-based methodology from the traditional waterfall process. The paper explains the scrumbased tools used to facilitate the project and observations on the transition. Examples are given of student documentation and the methodology used to generate them. The prototype game will be demonstrated at the presentation. In game design and development, by always producing an iterated playable game, students are able to focus on “finding the fun” in the game. Using the Scrum methodology all course outcomes were achieved.
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