z-logo
open-access-imgOpen Access
Learning The Tools And Techniques Of Geographically Dispersed Collaborative Design Via A Brief Student Project
Author(s) -
Waleed W. Smari,
Jon M. Stevens,
Andrew P. Murray
Publication year - 2020
Publication title -
papers on engineering education repository (american society for engineering education)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--9507
Subject(s) - computer science , session (web analytics) , suite , brainstorming , asynchronous communication , project management , teamwork , project management 2.0 , face to face , engineering design process , engineering management , world wide web , engineering , project planning , systems engineering , mechanical engineering , computer network , philosophy , archaeology , epistemology , artificial intelligence , law , political science , opm3 , history
Engineering design collaborations with personnel and resources distributed throughout the globe, once experimental and cutting-edge, are becoming the standard operating procedure for many companies. Graduating engineers now enter a business environment that requires a sophisticated understanding of collaborative design and the powerful new technologies that make it possible. Traditional activities like face-to-face meetings are being altered and even replaced by a suite of synchronous and asynchronous tools that integrate communications, brainstorming, scheduling, project management, and many other aspects of the design process. The University of Dayton, with three partner schools in Ohio, is preparing students to effectively respond to the new and unique challenges of these environments. One goal of this work is a course featuring interdisciplinary, multi-university engineering design projects with strong emphases on both modern internet-based collaboration tools and successful distributed design. Between the 5 and 14 of July, 2000, we executed a pilot design project implementing a geographically dispersed collaborative protocol. We assembled a small group of students into a distributed design team and assigned a rudimentary project via an audio chat session. Most team members were prohibited from face-to-face interaction during the ten-day period. To communicate and share data, they were required to use either the set of collaborative tools installed on each member’s personal computer or a telephone. Only two team members were allowed face-to-face interaction and to gain access to the actual design site. No other team members had first hand access to the design site; all information about the site had to come via the two team members’ investigations and posting of the resulting information to the project’s web site. This paper presents the results of the design project, an overview of the collaborative tools used, observations about executing design under this new protocol, and future directions for this work.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom