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Add Sizzle To Your Electronics Curriculum
Author(s) -
Charles Moore
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--8886
Subject(s) - curriculum , pace , session (web analytics) , set (abstract data type) , class (philosophy) , kinesthetic learning , computer science , electronics , multimedia , mathematics education , engineering , pedagogy , psychology , electrical engineering , artificial intelligence , world wide web , geodesy , programming language , geography
This paper, of particular interest to the new educator in a two-year electronics program, presents innovative classroom and laboratory techniques which have proven to enhance student learning and interest. Technology students, often kinesthetic learners, may not learn easily from lectures but respond well to alternative methods and will listen if their interest is piqued by an element of fun or sizzle.

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