Assessment Of Shortfall: A Board Game On Environmental Decisionmaking
Author(s) -
Donna M. Qualters,
John Isaacs,
Thomas P. Cullinane,
Ann McDonald,
Jay Laird
Publication year - 2020
Publication title -
2006 annual conference and exposition proceedings
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--713
Subject(s) - profitability index , profit (economics) , computer science , game design , plan (archaeology) , work (physics) , knowledge management , engineering , business , multimedia , economics , mechanical engineering , finance , microeconomics , archaeology , history
Significant disparities in the learning styles of millennial students (students born after 1980) and those of their instructors have been documented. Shortfall is a board game designed to raise awareness of the concept of environmental decisionmaking in the supply chain. The project explores the hypothesis that millennial engineering students approach learning in a communal, active manner using trial and error approaches. Results of this pilot exploratory project suggest that engineering students are able to learn new information in a collaborative game approach, which impacts their confidence and self-awareness of their knowledge base.
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