Lessons Learned From Teaching Dynamic Systems And Control With A Video Game
Author(s) -
Brianno Coller
Publication year - 2020
Publication title -
2009 annual conference and exposition proceedings
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--5374
Subject(s) - multimedia , computer science , video game , entertainment , game developer , video game development , video game design , game design , game testing , game mechanics , game art design , game design document , control (management) , human–computer interaction , simulation , artificial intelligence , visual arts , art
Dynamic Systems and Control is one of the most difficult courses to teach in the mechanical engineering curriculum. The subject is very mathematical and the mathematical framework is unfamiliar to novice students. Recently we began using a video game to demonstrate and teach content of the course. The game provides a natural way to align instruction with constructivist theories on how people learn. Herein, we describe the game and present preliminary results demonstrating its effectiveness.
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