An Experience On Learning Objects Reutilization Based On Educational Resources Developed
Author(s) -
Miguel Latorre,
Manuel Blázquez,
Elio Sancristobal,
Sergio Martín,
Francisco GarcíaSevilla,
Catalina Martínez-Mediano,
Gabriel Díaz,
Manuel Castro
Publication year - 2020
Publication title -
2009 annual conference and exposition proceedings
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--5073
Subject(s) - computer science , knowledge management , multimedia , human–computer interaction
High quality content is not easy to find. Search engines are not suited for this task because they only follow hyperlinks. This technique is often ineffective at finding e-learning resources. Learning objects are the answer to sharing, reusing and locating educational materials. Additional descriptions represented in form of metadata are required to achieve this goal, among other requirements. The information stored there is very important not only for institutions but for individual instructors or students as well. However, it takes time and experience for authors to create valuable metadata. Users -teachers and studentsdo not need to know learning specifications when they use standard compliant software (knowledge of the collection of TCP/IP protocols is not essential for a simple user), but it is essential for developers. Instructors cannot become expert metadata editors. Thus, a solution with the lesser intervention of the former is necessary. Here is explained a short automatic metadata generation process for different courses about Electronics engineering. The results are collections of circuit simulations and tutorials directly available from a learning repository.
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