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WIP: Teaching a Knowledge Engineering Course Using Active Learning, Gamification, and Scaffolding
Author(s) -
Bruce R. Maxim,
Gail R. Luera
Publication year - 2020
Publication title -
2020 asee virtual annual conference content access proceedings
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--35574
Subject(s) - experiential learning , active learning (machine learning) , computer science , graduation (instrument) , project based learning , engineering education , software engineering , engineering management , engineering , artificial intelligence , mathematics education , mechanical engineering , mathematics

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