Hands On Projects In An Early Design Course
Author(s) -
Richard Bannerot
Publication year - 2020
Publication title -
papers on engineering education repository (american society for engineering education)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--3510
Subject(s) - artifact (error) , engineering design process , curriculum , process (computing) , engineering education , course (navigation) , project based learning , engineering management , computer science , engineering , mathematics education , artificial intelligence , pedagogy , psychology , mechanical engineering , aerospace engineering , operating system
This paper presents an overview of both team and individual projects over a five-year period from 2002 to 2006 in an early mechanical engineering design course. All ten, semester-long team projects are hands-on and require the design, fabrication and testing of an artifact. Of the six individual projects described: two are experimental; one requires reverse engineering; one is hands-on; and two are related to design evaluation and the design process. Example results are given for two of the team projects and two of the individual projects. Student surveys indicate that engineering students enjoy working on these projects and learn from the experience.
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