Freehand Sketching on Smartphones for Teaching Spatial Visualization
Author(s) -
Lelli Van Den Einde,
Nathan Delson,
Elizabeth Cowan
Publication year - 2020
Publication title -
papers on engineering education repository (american society for engineering education)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--32859
Subject(s) - computer science , visualization , mobile device , zoom , multimedia , sketch , android (operating system) , human–computer interaction , tablet pc , graphics , usability , computer graphics (images) , world wide web , artificial intelligence , engineering , algorithm , petroleum engineering , lens (geology) , operating system
Mobile devices are becoming a more common part of the education experience. Students can access their devices at any time to perform assignments or review material. Mobile apps can have the added advantage of being able to automatically grade student work and provide instantaneous feedback. However, numerous challenges remain in implementing effective mobile educational apps. One challenge is the small screen size of smartphones, which was a concern for a spatial visualization training app where students sketch isometric and orthographic drawings. This app was originally developed for iPads, but the wide prevalence of smartphones led to porting the software to iPhone and Android phones. The sketching assignments on a smartphone screen required more frequent zooming and panning, and one of the hypotheses of this study was that the educational effectiveness on smartphones was the same as on the larger screen sizes using iPad tablets. The Spatial VisTM mobile sketching app was implemented in a college freshman engineering graphics course to teach students how to sketch orthographic and isometric assignments. The app provides automatic grading and hint feedback to help students when they are stuck. Students were administered a preand postspatial visualization test (PSVT-R, a reliable, well-validated instrument) to assess learning gains. The trial analysis focused on students who entered the course with limited spatial visualization experience as identified based on a score of ≤70% on the PSVT:R since students entering college with low PSVT:R scores are at higher risk of dropping out of STEM majors. Among these low-performing students, those who used the app showed significant progress: (85%) raised their test scores above 70% bringing them out of the at-risk range for dropping out of engineering. In addition to the PSVT-R instrument, a survey was conducted to evaluate student usage and their impressions of the app. Students found the app engaging, easy to use, and something they would do whenever they had “a free moment”. 95% of the students recommended the app to a friend if they are struggling with spatial visualization skills. This paper will describe the implementation of the mobile Spatial VisTM sketching app in a large college classroom and highlight the app’s impact in increasing self-efficacy in spatial visualization and sketching despite the small screen size.
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