Board # 60 : Using WebGL in Developing Interactive Virtual Laboratories for Distance Engineering Education
Author(s) -
Mert Bal,
Reza Abrishambaf
Publication year - 2018
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--27888
Subject(s) - computer science , flexibility (engineering) , software , virtual reality , distance education , multimedia , face (sociological concept) , work (physics) , human–computer interaction , engineering , mathematics education , mathematics , mechanical engineering , social science , statistics , sociology , programming language
This paper investigates the use of WebGL (Web-based Graphics Library)-based interactive graphics technologies in realization of an immersive virtual reality (VR) platform for hands-on laboratory instruction in distance engineering education. Realizing the fact that the Web and 3D graphics are currently ubiquitous in desktop and mobile devices, we present a proof-of-concept approach that provides an inexpensive alternative of complex and costly immersive VR simulators. A prototype implementation of the proposed approach is also presented in order to demonstrate the convenience of VR platform in distance education in engineering technology.
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