Work In Progress: Adapting Inexpensive Game Technology to Teach Principles of Neural Interface Technology and Device Control
Author(s) -
Benjamin Campbell,
Alessandro Pozzi
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--22761
Subject(s) - computer science , interface (matter) , human–computer interaction , control (management) , work (physics) , multimedia , artificial intelligence , engineering , operating system , mechanical engineering , bubble , maximum bubble pressure method
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