z-logo
open-access-imgOpen Access
Educational Effectiveness of Virtual Reality Games Promoting Metacognition and Problem-solving
Author(s) -
Ying Tang,
Sachin Shetty,
Xiufang Chen
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--21253
Subject(s) - computer science , context (archaeology) , metacognition , curriculum , mathematics education , virtual reality , multimedia , pedagogy , human–computer interaction , psychology , cognition , neuroscience , paleontology , biology

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom