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Learning to Innovate Across Disciplines: A Case Study on Three Team Project Experiences
Author(s) -
Juan Afman,
Narayanan Komerath
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--19873
Subject(s) - capstone , context (archaeology) , project based learning , competition (biology) , engineering , set (abstract data type) , class (philosophy) , engineering management , aeronautics , computer science , mathematics education , computer security , psychology , artificial intelligence , paleontology , ecology , biology , programming language

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