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Innovative Pedagogical ‘Game Design/Creation’ Methodology for Sustainability Education
Author(s) -
Ben Radhakrishnan,
Shekar Viswanathan,
James Jaurez
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--19773
Subject(s) - sustainability , creativity , government (linguistics) , subject matter , equity (law) , game design , computer science , knowledge management , engineering ethics , mathematics education , engineering management , engineering , pedagogy , psychology , political science , multimedia , curriculum , ecology , biology , social psychology , linguistics , philosophy , law
An innovative Game Design/creation/play Methodology (GDM), developed through our research on the HP Catalyst Grant project, in conjunction with International Society for Technology in Education (ISTE) and Sloan Consortium (SLOAN-C), was introduced in the graduate Sustainability Management program courses. This was a pilot to study GDM’s impact on student learning, motivation, creativity, engagement, innovation, team interactions, instructor leadership, and how they all contributed towards the Course Learning Outcomes (CLO). GDM was introduced in two different courses in MS Sustainability Management program: SUS60

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