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Exploiting a Disruptive Technology to Actively Engage Students in the Learning Process
Author(s) -
J. David Robertson,
Kathleen Meehan,
Robert J Bowman,
K. A. Connor,
Douglas Mercer
Publication year - 2020
Publication title -
papers on engineering education repository (american society for engineering education)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--19590
Subject(s) - usb , curriculum , early adopter , computer science , process (computing) , incentive , criticism , disruptive innovation , business , pedagogy , psychology , marketing , political science , software , microeconomics , law , programming language , operating system , economics
Once every decade or so, a disruptive technology appears that has the potential to revolutionize electrical and computer engineering (ECE) education. This paper considers the impact of one of the most recent examples: a USB-powered instrument called Analog Discovery that is cheap enough for students to own personally. Students are no longer bound by the constraints of fixed space, equipment, and schedules in their institution to conduct experiments. Instructional materials are posted for free and advice is provided by early adopters, working engineers and hobbyists in forums on the internet to simplify the adoption of this pedagogical approach. The paper outlines the experience of four universities with support from three companies to exploit this technology in ECE curricula. Assessment of hands-on pedagogy shows that the approach has very positive impact on the depth of understanding of complex concepts. Effects are particularly profound in the early years of a university program and for underrepresented and minority students or who have had a fractured educational experience. Just as profound, is the impact “hands-on learning” has on college engineering program retention rates and students’ future employment opportunities. Experimenting and solving problems in a hands-on environment can provide a solid grounding in engineering principles. More importantly, handson learning with one of the various student learning tools is just plain fun for faculty as well as students. The paper also considers the potential for this technology to seed a disruptive chain of developments in higher education.

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