Designing Active Learning Activities for On-line and Emerging Technology: A Report on Student’s Perceptions of the Activities and Activity Refinement
Author(s) -
Alice Scales,
Terri Varnado,
Jennifer Buelin-Biesecker
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--19392
Subject(s) - rubric , computer science , variety (cybernetics) , active learning (machine learning) , perception , graphics , face (sociological concept) , mathematics education , multimedia , psychology , artificial intelligence , sociology , neuroscience , social science , computer graphics (images)
The
authors
of
this
paper
have
been
designing,
with
student
input,
appropriate active
learning
techniques
for
online
use
as
well
as
for
use
with
new
and
evolving technologies.
These
instructional
activities
are
largely
collaborative
in
nature
and are
based
on
classic
active
learning
strategies,
as
suggested
in
the
research literature
for
face-‐to-‐face
instruction.
This
paper
discusses
the
implementation
of active
learning
strategies
designed
or
adapted
for
online
and
hybrid
classrooms, modified
to
employ
emerging
collaborative
technology
as
well
as
the
use
of technologies
not
available
earlier
for
the
purpose
of
teaching
technical
graphics concepts. Activities
for
this
ongoing
study
were
selected
from
analyses
of
best
practices identified
in
the
research
literature
on
both
active
learning
and
virtual learning.
This
paper
is
a
continuation
of
a
previous
exploratory
study
and
paper that
discussed
preliminary
results.
This
paper
discusses
the
refinements
made
to these
activities
following
initial
attempts
to
use
them
with
students
in
both
face-‐to-‐ face
and
online
settings
as
well
as
findings
based
on
a
variety
of
feedback
data.
Data sources
used
to
refine
instructional
design
included
student
surveys;
discussion forum
posts;
project
rubric
analyses;
peer,
self,
and
instructor
assessment
data;
and instructor
observations. This
report
represents
the
research
team’s
second
phase
of
exploration
of
active learning
strategies
in
an
hybrid
and
online
environment
and
using
emerging technologies.
Phase
one
piloted
the
initial
design
of
strategies
that
were
untested and
untried.
The
piloting
of
these
activities
allowed
the
team
to
identify
weaknesses in
the
available
technology
for
collaboratively
developing
digital
technical
graphics as
well
as
the
instructional
presentation
and
implementation
strategies
employed when
using
them.
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