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First Look at a Video Game for Teaching Dynamics
Author(s) -
Brianno Coller
Publication year - 2020
Publication title -
2011 asee annual conference and exposition proceedings
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--17998
Subject(s) - computer science , video game , situated , multimedia , process (computing) , dynamics (music) , game developer , game mechanics , video game design , game design , mathematics education , human–computer interaction , artificial intelligence , psychology , pedagogy , operating system
Brianno Coller is an Associate Professor of Mechanical engineering. He started his research career applying fairly deep mathematical ideas to gain insight into how complex physical and engineering systems work. His work was theoretical and somewhat abstract. Since then, his research has evolved toward studying a different type of complex system: how students learn and become excited about engineering. In this endeavor, Dr. Coller is mostly a ”nuts & bolts” practitioner, an engineer, and an experimentalist.

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