Extreme Experience Interviews For Innovative Designs: Classroom Assessment Of A New Needs Gathering Method
Author(s) -
Matthew Green,
Carolyn Conner Seepersad,
Katja HölttäOtto
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--16147
Subject(s) - needs analysis , computer science , needs assessment , data collection , psychology , medical education , mathematics education , applied psychology , sociology , medicine , social science
A recently published “Extreme Experience Design 1 ” method places interviewees in simulations that parallel physical disabilities (such as wearing dark glasses to simulate low vision) in order to elicit normally-hidden product needs. This new needs-gathering technique equips students with awareness and skills to design for persons with disabilities, as well as an interview method leading to breakthrough design innovations through uncovering latent (hidden) needs. Traditionally-taught needs gathering interviews typically lead to parametric needs and thus incremental design changes; however, the latent needs uncovered with extreme experience interviews are often non-parametric and offer greater potential for breakthrough innovations. We implemented the new extreme experience interview technique in 1 st year Cornerstones Design and 3 rd year Design Methods courses through a slide-based lecture and a live demonstration of the interview method. We then surveyed ~100 students from both classes across two semesters in order to assess student learning and the effectiveness of the interview method for uncovering user needs. We also analyzed a subset of 26 design team interview transcripts for new information elicited by extreme experience interviews following a “benchmark” articulated use interview. Building upon previously reported work 2 , results include a summary of student surveys, analysis of customer needs before and after extreme experience interviews, and a qualitative review of redesign ideas generated. The surveys show students understand and like both the “normal” benchmark articulated-use interviews and the extreme experience interview technique and would like to re-use them on future projects. Surveys also indicate strong agreement that extreme experience interviews “inspired ideas that are better for average users as well.” An examination of interview transcripts shows the extreme experience interviews are valuable not only for uncovering a much more comprehensive set of customer needs, especially with respect to product-user interactions, but also for obtaining innovative redesign suggestions from customers themselves. The results collectively show extreme experience interviews are an effective and valuable addition to the design process in these courses, with additional room for improvement in teaching technique.
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