The Role Of Virtual Student Design Teams In Engineering Education For The “New Workplace”
Author(s) -
Zvi H. Aronson,
Souran Manoochehri,
Peter Dominick,
Kishore Pochiraju,
Beth McGrath,
George P. Korfiatis,
Keith Sheppard
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--13795
Subject(s) - interface (matter) , engineering education , visualization , virtual reality , virtual machine , computer science , product design , function (biology) , product (mathematics) , engineering , human–computer interaction , engineering management , artificial intelligence , geometry , mathematics , bubble , maximum bubble pressure method , evolutionary biology , parallel computing , biology , operating system
The “new workplace” for engineering is increasingly at the interface of three environments: the Virtual environment, in which designs can be created and explored, with activities that range from interaction via the Internet to 3-D visualization and immersion in alternative designs of engineered systems; the Product Realization environment, in which physical embodiments of designs can be produced and evaluated; and the Human environment, in which people work together in face-to-face and virtual teams, the latter often internationally dispersed, to design and implement products and processes. Functioning at the interface of these environments is a challenge that must be met by engineering graduates. In this paper we primarily focus on the virtual team issues as they relate to pedagogy to prepare students to function on design teams in the “new workplace” and also show how Stevens is moving to address the new paradigm.
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