Improving Students' Retention By Engaging Them In Real Life Experiences
Author(s) -
Hazem Said
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--13602
Subject(s) - experiential learning , session (web analytics) , profit (economics) , service learning , plan (archaeology) , computer science , work (physics) , retention rate , information technology , mathematics education , knowledge management , psychology , pedagogy , world wide web , engineering , mechanical engineering , computer security , archaeology , economics , history , microeconomics , operating system
The idea of the ITSW came after the realization of two issues. The first issue is that Information Technology (IT) solutions have a great impact on the operation of non-profit and educational organizations the same way it impacts commercial businesses. However, generally, non-profit and educational organizations do not have enough budgets to develop the IT solutions they need. The second issue is that undergraduate students who are pursuing a degree in Information Technology have skills that allow them to develop much of the solutions that non-profit or educational organizations will need. The ITSW was then established to bring these two issues together.
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