A Design Methodology For Hands On Classroom Experiences
Author(s) -
Daniel Jensen
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--12990
Subject(s) - quality function deployment , engineering design process , session (web analytics) , computer science , design methods , process (computing) , curriculum , product design , engineering management , function (biology) , engineering , software engineering , product (mathematics) , world wide web , operations management , psychology , mechanical engineering , pedagogy , value engineering , geometry , mathematics , evolutionary biology , biology , operating system
The advantages of using hands-on activities to improve design classes are well known. However, a structured design methodology for development of these activities is not available in the literature. This paper presents such a design methodology, borrowing heavily from a product design approach. Innovative features of this methodology include the use of educational objectives as design “functions” and the use of pedagogical theories and learning style information as part of the “analysis” step in the design process. Details of each step in the process are presented. The methodology is used to compare the use of original and redesign projects. This comparison highlights some distinct advantages of redesign oriented hands-on projects.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom