A Pilot Study For Creativity Experiences In A Freshman Introduction To Engineering Course
Author(s) -
Karen High,
Cynthia Mann
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--12023
Subject(s) - creativity , session (web analytics) , engineering education , mathematics education , computer science , state (computer science) , class (philosophy) , creativity technique , psychology , engineering ethics , engineering , engineering management , artificial intelligence , social psychology , world wide web , algorithm
A program launched at Oklahoma State University seeks to enhance the creative abilities of engineering students. The project objectives are to: improve recruitment and retention; increase the value of our graduates, and maximize job and lifetime satisfaction for our engineers. The motivation for this program comes from the observation that engineering students may not be enjoying their education to its fullest extent. Students turn away from engineering because they feel it is too abstract and not practical. They feel as though it requires a lot of hard work for little benefit. Students do not think engineering will be fun. The truth is that engineering draws on all of one’s abilities and experiences. Engineering requires more than the math and logical thinking skills that we spend our class time learning. Good engineering requires creativity. One might say that even though creativity is important, it is not a skill that can be ‘taught’ and therefore requires no further concern. We disagree. Whether or not we can ‘teach’ engineering students to be creative, we can provide an environment that supports creative thinking. We can allow students to find their own creative and unique solutions to engineering problems. While we understand that there is not room for creativity in every problem (you cannot change the laws of nature), we believe there is room for creativity throughout an engineering curriculum. Our initial focus has been on a one-credit freshman orientation course. The major course objective is to introduce the students to engineering. The majority of the creativity experiences have focused on a Pizza Project. The Pizza Project was designed as a tool to teach students to use their creative abilities and help them understand what an engineer really does. More importantly, it was designed to impart to them that engineering is useful and fun.
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