A Study Of Rapid Prototyping For Use In Undergraduate Design Education
Author(s) -
Chris Randell,
Marty Bowe,
John Feland,
Daniel Jensen
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--10279
Subject(s) - curriculum , session (web analytics) , engineering education , rapid prototyping , engineering design process , process (computing) , engineering management , computer science , engineering , mathematics education , mechanical engineering , psychology , pedagogy , world wide web , operating system
Development and use of rapid prototyping (RP) has drastically expanded in the last 10 years. Although use of the technology has been predominately focused in industry, academic use has become somewhat prevalent as well. At the U. S. Air Force Academy we have been using RP to enhance our design curriculum for the last three years. In this paper we give a brief overview of RP technology, and discuss how we use both classical (non-rapid) and rapid prototyping in our design classes. Assessment results from both faculty and students are presented which provide insight into the role of RP in undergraduate education. This assessment shows that students have an initial reluctance to using the RP technology. However, after they have used RP, they report that the process is surprisingly easy. In addition, they report that prototyping significantly enhances their design and more importantly, enhances their learning of the design tools and methodologies taught. Additional, more detailed, results concerning the use of RP are reported in the paper. Finally, we provide conclusions that indicate on how other institutions might use RP technology in their design curriculum.
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