z-logo
open-access-imgOpen Access
Use Of Robots To Teach Information Technology And Problem Solving At West Point
Author(s) -
Thomas Morel
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.18260/1-2--10152
Subject(s) - robot , session (web analytics) , computer science , point (geometry) , information technology , educational robotics , human–computer interaction , multimedia , artificial intelligence , robotics , world wide web , mathematics , geometry , operating system
As part of an ongoing initiative to continually revise and improve its introductory computer science/information technology courses, the Department of Electrical Engineering and Computer Science at the United States Military Academy has added the use of LEGO MindStorms robots and Java as part of the active-learning environment used to teach Information Technology (IT) and problem solving with computers. The use of robots and a robot simulator adds a visual component to problem solving using computers. The Army and the Nation must ensure that its future leaders understand and are capable of taking advantage of IT; therefore, the United States Military Academy at West Point requires all students to take a course on IT and problem solving with computers. This course is an important first opportunity to expose undergraduate students to technology and concepts that will be a part of their daily lives and future careers. The LEGO MindStorms robots are used in the introductory computer science course to teach problem solving skills and fundamental computer programming concepts, and to introduce the concepts of autonomous vehicles, embedded computer systems, sensors, and computer simulation. Positive short-term impact on the students taking the course has been substantial, and while the long-term impact has yet to be measured, it also has the potential to be substantial. Members of the faculty at West Point developed a Java-based programming environment for the LEGO MindStorms robot called Jago. Jago combines the object -oriented Java language with the LEGO MindStorms robot and enables students to write programs in Java that will run in a graphic simulator that can be executed on their own machines. Jago enables the students to see their algorithmic solutions, which helps students to more easily grasp what is happening versus a text based solution. The cadets are clearly excited to use these learning tools. We have also added lessons that require the students to construct sensors for the LEGO robot as well as program the sensors to complete a final problem-solving project. The short-term results include increased interest in the course objectives and graded assignments. Long-term results have yet to be measured but we are encouraged by both the students’ and instructors’ positive feedback.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom