Interactions between game design and procedural level generation
Author(s) -
Yuheng Cai
Publication year - 2019
Language(s) - English
Resource type - Dissertations/theses
DOI - 10.17760/d20335178
Subject(s) - computer science , game design , tower , human–computer interaction , engineering , civil engineering
“Endless tower” is an interesting single player strategy RPG that implements a procedural map generation system. In this game, players use their skills to beat enemies and explore the map, and after they are killed by enemies, they are able to create a new world and have different experiences. This paper illustrates how the author developed the level generation system while designing the game, and also provided new ideas for procedural level generation.
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