Re-thinking flow : a cognitive science model and applications to video game design
Author(s) -
Kyros Jalife
Publication year - 2019
Language(s) - English
Resource type - Dissertations/theses
DOI - 10.17760/d20335174
Subject(s) - heuristics , phenomenon , computer science , interpretation (philosophy) , cognition , video game , phenomenology (philosophy) , game design , empirical research , cognitive science , management science , epistemology , artificial intelligence , psychology , engineering , multimedia , philosophy , neuroscience , programming language , operating system
Flow is a concept that takes a prominent place in video game design theory and practice, as well as in other fields, but the phenomenon and its cognitive components are poorly understood scientifically. In this paper I present a cognitive science-based theory of the experience of flow. For this, I identify key theories and concepts from the literature and formulate two hypotheses about the cognitive processes underlying flow’s phenomenology. Based on these hypotheses, I develop a model which I then use to propose a number of design heuristics for eliciting flow in video games. Finally, I consider implications for the currently prevalent interpretation of the phenomenon and discuss the need to test my theory and design heuristics with empirical studies.
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