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Foreign Experience in the Use of Computer Games in Teaching Children
Author(s) -
I.S. Grigoriev
Publication year - 2016
Publication title -
psychological-educational studies
Language(s) - English
Resource type - Journals
ISSN - 2587-6139
DOI - 10.17759/psyedu.2016080404
Subject(s) - scope (computer science) , computer game , destinations , object (grammar) , perception , computer science , cognition , subject (documents) , domain (mathematical analysis) , psychology , cognitive psychology , mathematics education , human–computer interaction , multimedia , artificial intelligence , tourism , world wide web , mathematical analysis , mathematics , neuroscience , political science , law , programming language
Compares games as one of the most interesting phenomena related to the computerization are the subject of many foreign and domestic psychological researches. The article presents the characteristics of the following international study destinations of computer (video) games: firstly, the scope of use of computer games in education, secondly, study computer’s game influence of the cognitive domain of children, as well as formation of different skills. Such studies, however, do not consider computer games as an object, and stop only at specific areas of attention or perception. We discussed the question about common conceptual and methodological basis for the construction of research, which will classify and interpret the private research in this area. It lists the various (both positive and negative) effects on the influence of computer games on the mental development of the player, their significant developmental and educational potential.

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