Gamifi cation of Training on the Example of a Video Game Being Developed to Study the Multiplication Table “Multiply with the fox”
Author(s) -
O.G. Zharkova
Publication year - 2020
Publication title -
modelling and data analysis
Language(s) - English
Resource type - Journals
eISSN - 2311-9454
pISSN - 2219-3758
DOI - 10.17759/mda.2020100113
Subject(s) - multiplication (music) , table (database) , test (biology) , video game , perception , incentive , multimedia , computer science , mathematics education , psychology , arithmetic , mathematics , paleontology , combinatorics , neuroscience , biology , economics , data mining , microeconomics
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