Computer games and creativity: the positive aspects and negative trends
Author(s) -
Nataliya Bogacheva,
A.E. Voiskounsky
Publication year - 2017
Publication title -
journal of modern foreign psychology
Language(s) - English
Resource type - Journals
ISSN - 2304-4977
DOI - 10.17759/jmfp.2017060403
Subject(s) - creativity , empathy , subject (documents) , context (archaeology) , psychology , realization (probability) , cognitive psychology , cognition , video game , social psychology , multimedia , computer science , paleontology , statistics , mathematics , neuroscience , library science , biology
The article is aimed at analysis of current studies of the link between video games experience and creativity. The impact of video game playing on the psychological specificity of gamers has repeatedly become a subject of many studies, though higher-level cognitive abilities, such as creativity, were rarely the subject of interest, remaining unexplored in the context of video games. Contrary to the earlier predictions that the increased amount of «readymade» visual information will reduce the imaginative ability, most of the current works show positive links between some types of creativity (in particular — visual) and playing video games. The latter becomes not only a source of inspiration but also a platform for creative realization. Many authors draw attention to possible negative aspects of creativity, in particular, the possibility of its antisocial applications. In this regard, the importance of studying the aggressiveness and empathy of computer players is increasing but the research data in this area is particularly contradictory.
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