Object-Based Reverberation for Spatial Audio
Author(s) -
Philip Coleman,
Andreas Franck,
Philip J. B. Jackson,
Richard J. Hughes,
Luca Remaggi,
Frank Melchior
Publication year - 2017
Publication title -
journal of the audio engineering society
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.234
H-Index - 60
ISSN - 1549-4950
DOI - 10.17743/jaes.2016.0059
Subject(s) - reverberation , rendering (computer graphics) , computer science , active listening , object based , object (grammar) , standardization , parametric statistics , multimedia , computer graphics (images) , artificial intelligence , acoustics , physics , statistics , mathematics , communication , sociology , operating system
Object-based audio is gaining momentum as a means for future audio content to be more immersive, interactive, and accessible. Recent standardization developments make recommendations for object formats, however, the capture, production and reproduction of reverberation is an open issue. In this paper, parametric approaches for capturing, representing, editing, and rendering reverberation over a 3D spatial audio system are reviewed. A framework is proposed for a Reverberant Spatial Audio Object (RSAO), which synthesizes reverberation inside an audio object renderer. An implementation example of an object scheme utilising the RSAO framework is provided, and supported with listening test results, showing that: the approach correctly retains the sense of room size compared to a convolved reference; editing RSAO parameters can alter the perceived room size and source distance; and, format-agnostic rendering can be exploited to alter listener envelopment.
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