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SERIOUS GAME PARA REABILITAÇÃO DE CADEIRANTES UTILIZANDO KINECT E REALIDADE VIRTUAL
Author(s) -
Luciene Chagas de Oliveira,
Thalison Carlos Fernandes Gomes,
Flávia Gonçalves Fernandes,
Eduardo Chagas Oliveira
Publication year - 2016
Publication title -
anais do simpósio em engenharia biomédica
Language(s) - English
Resource type - Conference proceedings
ISSN - 2358-3568
DOI - 10.17648/seb-2016-53329
Subject(s) - computer science
Recently, there is a great demand for games and leisure in society. However, the user is not satisfied with just how to play, leading researchers and innovators to better natural interaction between man and machine. The evolution of games has been somewhat surprising, not only in graphics and design, but also in their style of play , moving to a stage where the interaction between man and machine becomes more natural and can be played only by gestures , audio or body positions . With the growing popularity of these games came the need and opportunity to include effectively the physically disabled, and bring along with sports games way more practical to apply the rehabilitation of users. This work shows an application using Virtual Reality or Augmented Virtuality for inclusion and rehabilitation of people with disabilities wheelchair through the Microsoft Kinect.

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