USO DO VIDEOGAME COMO PROPOSTA TERAPÊUTICA PARA GANHO DE FORÇA DA MÃO APÓS FRATURA DO PUNHO: RELATO DE CASO
Author(s) -
Bruno Goto Kimura,
Najara Nader Zago,
Luciane Fernanda Rodrigues Martinho Fernandes
Publication year - 2016
Publication title -
anais do simpósio em engenharia biomédica
Language(s) - English
Resource type - Conference proceedings
ISSN - 2358-3568
DOI - 10.17648/seb-2016-53315
Subject(s) - humanities , philosophy
This study aimed to analyze the effect using the videogame E-link in handgrip and pinch strengthening in a patient with a complex wrist fracture. Case study: Patient with 40 years old, right-handed, with a distal radius and ulna fracture and radioulnar diastasis in left hand. Initially were realized techniques for edema control and stretching to increase range of motion, prior to strengthening using a videogame. In the strengthening phase were evaluated the instrumental force measurements, 10 maximum repetitions test and functional questionnaires. The injured side was trained, and was performed the isotonic regimes of Oxford technique. The physiotherapy strengthening consisted in 17 sessions, 2 days per week and lasting 40 minutes. The results of this study demonstrated 1) an increase in handgrip and pinch on injured side after conduction a strengthening protocol through the videogame using the Oxford technique, 2) a reduction in the disability of the upper limb. Based on the results, concluded that the videogame has been an effective tool in increased handgrip and pinch forces for this patient.
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