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Reducing Extrinsic Burdens on Players of Digital Games: An Integrated Framework
Author(s) -
Harry Agius,
Damon Daylamani-Zad
Publication year - 2019
Publication title -
media and communication
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.804
H-Index - 19
ISSN - 2183-2439
DOI - 10.17645/mac.v7i4.2321
Subject(s) - core (optical fiber) , human–computer interaction , computer science , interface (matter) , telecommunications , bubble , maximum bubble pressure method , parallel computing
Increasingly complex gameplay and gameworlds are placing greater demands on players, while grander approaches to help them cope, such as heads-up displays (HUDs), maps, notifications, and real-time statistics, may often create even more layers of complexity, and thus burdens, further detaching players from core gameplay. In this article, we distinguish between ‘intrinsic’ (fundamental to gameplay) and ‘extrinsic’ (peripheral or extraneous to gameplay) game elements, where the latter may be seen to increase burdens on players unnecessarily, subsequently affecting engagement. We propose a framework, comprising core, interaction, and interface layers, that reveals how extrinsicality may be minimised to better facilitate intrinsic gameplay and engagement.

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