In Depth: Interactive Copyright Education for 3D Objects
Author(s) -
Camille Thomas
Publication year - 2018
Publication title -
journal of copyright in education and librarianship
Language(s) - English
Resource type - Journals
ISSN - 2473-8336
DOI - 10.17161/jcel.v2i1.6577
Subject(s) - process (computing) , computer science , embedding , world wide web , multimedia , artificial intelligence , operating system
The growth of makerspaces and 3D services in libraries means new opportunities to utilize library expertise, partnerships, and exemptions to inform patrons about copyright in creative environments. Wide access to 3D printing, trademarks, and patents are relevant topics, but this paper only focuses on copyright. Little to no literature has been produced about how to educate makers about copyright for 3D objects. This paper will present a framework to encourage creators of 3D objects to analyze and interpret copyright information for their own purposes. It also discusses the process of designing and embedding learning tools into the database for SHAPES, a project for inter-library loans of 3D renderings. NOTE: New information about the methods and progress of this project has been added since the Kraemer Copyright Conference.
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