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Adaptation to a Motion-Based and Non-Motion-Based Simulator
Author(s) -
Renee F. Slick,
Tuan Q. Tran,
Elizabeth Cady
Publication year - 2005
Language(s) - English
Resource type - Conference proceedings
DOI - 10.17077/drivingassessment.1188
Subject(s) - motion (physics) , motion sickness , simulator sickness , motion simulator , simulation , driving simulator , computer science , session (web analytics) , adaptation (eye) , psychology , virtual reality , human–computer interaction , artificial intelligence , psychiatry , neuroscience , world wide web
Summary: This study (N=129, including 59 males and 61 females) examined the issue of realism and motion sickness between motion-based and non-motionbased simulators. Specifically, this research address whether enhancing a driving simulator with motion capabilities increases the realism of the simulator and, if so, does this increase in subjective realism increase participants’ vulnerability to motion sickness. Approximately half of the participants drove a motion-based simulator while the other half drove a non-motion-based simulator on four independent drives within an experimental session. Results showed that the motion-based simulator was rated more realistic than the non-motion-based simulator. However, it was also found that participants in the motion-based simulator had higher negative physical health ratings than participants in the nonmotion-based simulator. Our results suggest that training programs need to consider the trade-off between realism and motion sickness.

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