Stop of loss of cognitive performance during rehabilitation after total hip arthroplasty-Prospective
Author(s) -
Matthias H. Brem,
S Lehrl,
Anna K. Rein,
Sylvia Massute,
Stefan Schulz-Drost,
Kolja Gelse,
Phillip M. Schlechtweg,
F. F. Hennig,
Alexander Olk,
Harald J. Jacob,
J. Gusinde
Publication year - 2010
Publication title -
the journal of rehabilitation research and development
Language(s) - English
Resource type - Journals
eISSN - 1938-1352
pISSN - 0748-7711
DOI - 10.1682/jrrd.2010.01.0011
Subject(s) - cognition , effects of sleep deprivation on cognitive performance , medicine , physical therapy , physical medicine and rehabilitation , rehabilitation , working memory , intelligence quotient , arthroplasty , surgery , psychiatry
Prolonged hospitalization is known to be associated with a loss of cognitive performance. Does playing video games (VGs) developed to improve cognitive properties delay this loss or even lead to an increase in cognitive performance? We performed a 10-day longitudinal study of patients who received total hip arthroplasty. We compared 16 patients (6 male) aged 66 ± 9 years (mean ± standard deviation) who played Dr. Kawashima's Brain Training: How Old Is Your Brain? (Nintendo; Redmond, Washington) on a Nintendo DS handheld console with 16 control patients (6 male) aged 69 ± 14 years. We measured cognitive performance 1 day preoperation, as well as on days 2 and 9 postoperation. With the daily exercise of a specific VG by the play group, the patients' fluid intelligence (median intelligence quotient 99-106), working memory capacity, and rate of information processing significantly improved over the course of 7 postoperative days. The cognitive performance of the control group did not increase. However, the memory spans of both groups did not systematically change. Exercise with VGs can prevent the loss of cognitive performance during prolonged hospitalization.
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