Virtual World-Based Information Security Learning: Design and Evaluation
Author(s) -
Jungwoo Ryoo,
Dongwon Lee,
Angsana A. Techatassanasoontorn
Publication year - 2016
Publication title -
journal of information science theory and practice
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.25
H-Index - 5
eISSN - 2287-9099
pISSN - 2287-4577
DOI - 10.1633/jistap.2016.4.3.1
Subject(s) - interactivity , computer science , instructional simulation , virtual learning environment , information security , enthusiasm , learning environment , knowledge management , context (archaeology) , metaverse , human–computer interaction , multimedia , virtual reality , computer security , mathematics education , psychology , social psychology , paleontology , mathematics , biology
There has been a growing interest and enthusiasm for the application of virtual worlds in learning and training. This research proposes a design framework of a virtual world-based learning environment that integrates two unique features of the virtual world technology, immersion and interactivity, with an instructional strategy that promotes self-regulatory learning. We demonstrate the usefulness and assess the effectiveness of our design in the context of information security learning. In particular, the information security learning module implemented in Second Life was incorporated into an Introduction to Information Security course. Data from pre- and post- learning surveys were used to evaluate the effectiveness of the learning module. Overall, the results strongly suggest that the virtual world-based learning environment enhances information security learning, thus supporting the effectiveness of the proposed design framework. Additional results suggest that learner traits have an important influence on learning outcomes through perceived enjoyment. The study offers useful design and implementation guidelines for organizations and universities to develop a virtual world-based learning environment. It also represents an initial step towards the design and explanation theories of virtual world-based learning environments
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