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Statistical Feature Combination for the Evaluation of Game Positions
Author(s) -
Michael Buro
Publication year - 1995
Publication title -
journal of artificial intelligence research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.79
H-Index - 123
eISSN - 1943-5037
pISSN - 1076-9757
DOI - 10.1613/jair.179
Subject(s) - linear discriminant analysis , logistic regression , feature (linguistics) , discriminant function analysis , context (archaeology) , artificial intelligence , tree (set theory) , computer science , class (philosophy) , discriminant , field (mathematics) , game tree , mathematics , statistics , machine learning , sequential game , game theory , mathematical economics , geography , linguistics , combinatorics , philosophy , archaeology , pure mathematics
This article describes an application of three well-known statistical methods in the field of game-tree search: using a large number of classified Othello positions, feature weights for evaluation functions with a game-phase-independent meaning are estimated by means of logistic regression, Fisher's linear discriminant, and the quadratic discriminant function for normally distributed features. Thereafter, the playing strengths are compared by means of tournaments between the resulting versions of a world-class Othello program. In this application, logistic regression -- which is used here for the first time in the context of game playing - leads to better results than the other approaches.

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