Automated Conjecturing II: Chomp and Reasoned Game Play
Author(s) -
Alexander Bradford,
J. Kain Day,
Laura K. Hutchinson,
Bryan Kaperick,
Craig E. Larson,
Matthew S. Mills,
David Muncy,
Nico Van Cleemput
Publication year - 2020
Publication title -
journal of artificial intelligence research
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.79
H-Index - 123
eISSN - 1943-5037
pISSN - 1076-9757
DOI - 10.1613/jair.1.12188
Subject(s) - variety (cybernetics) , relation (database) , computer science , invariant (physics) , natural (archaeology) , mathematical economics , artificial intelligence , mathematics , archaeology , mathematical physics , history , database
We demonstrate the use of a program that generates conjectures about positions of the combinatorial game Chomp—explanations of why certain moves are bad. These could be used in the design of a Chomp-playing program that gives reasons for its moves. We prove one of these Chomp conjectures—demonstrating that our conjecturing program can produce genuine Chomp knowledge. The conjectures are generated by a general purpose conjecturing program that was previously and successfully used to generate mathematical conjectures. Our program is initialized with Chomp invariants and example game boards—the conjectures take the form of invariant-relation statements interpreted to be true for all board positions of a certain kind. The conjectures describe a theory of Chomp positions. The program uses limited, natural input and suggests how theories generated on-the-fly might be used in a variety of situations where decisions—based on reasons—are required.
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