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Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)
Author(s) -
Barnes Tiffany,
Bown Oliver,
Buro Michael,
Cook Michael,
Eigenfeldt Arne,
MuñozAvila Héctor,
Ontañón Santiago,
Pasquier Philippe,
Tomuro Noriko,
Young R. Michael,
Zook Alexander
Publication year - 2015
Publication title -
ai magazine
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.597
H-Index - 79
eISSN - 2371-9621
pISSN - 0738-4602
DOI - 10.1609/aimag.v36i1.2576
Subject(s) - entertainment , computer science , library science , multimedia , visual arts , artificial intelligence , engineering , art
The AIIDE‐14 Workshop program was held Friday and Saturday, October 3–4, 2014, at North Carolina State University in Raleigh, North Carolina. The workshop program included five workshops covering a wide range of topics. The titles of the workshops held Friday were Artificial Intelligence for Adversarial Real‐Time Games and Games and Natural Language Processing The titles of the workshops held Saturday were Diversity in Games Research, Experimental AI in Games, and Musical Metacreation. This article presents short summaries of those events.

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