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RoboCup
Author(s) -
Kitano Hiroaki,
Asada Minoru,
Kuniyoshi Yasuo,
Noda Itsuki,
Osawa Eiichi,
Matsubara Hitoshi
Publication year - 1997
Publication title -
ai magazine
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.597
H-Index - 79
eISSN - 2371-9621
pISSN - 0738-4602
DOI - 10.1609/aimag.v18i1.1276
Subject(s) - artificial intelligence , robotics , computer science , robot , task (project management) , software , human–computer interaction , engineering , systems engineering , programming language
The Robot World‐Cup Soccer (RoboCup) is an attempt to foster AI and intelligent robotics research by providing a standard problem where a wide range of technologies can be integrated and examined. The first RoboCup competition will be held at the Fifteenth International Joint Conference on Artificial Intelligence in Nagoya, Japan. A robot team must actually perform a soccer game, incorporating various technologies, including design principles of autonomous agents, multiagent collaboration, strategy acquisition, real‐time reasoning, robotics, and sensor fusion. RoboCup is a task for a team of multiple fast‐moving robots under a dynamic environment. Although RoboCup's final target is a world cup with real robots, RoboCup offers a software platform for research on the software aspects of RoboCup. This article describes technical challenges involved in RoboCup, rules, and the simulation environment.

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