Using AI Techniques in a Serious Game for Socio-Moral Reasoning Development
Author(s) -
Ange Tato,
Roger Nkambou,
Aude Dufresne
Publication year - 2020
Publication title -
proceedings of the aaai conference on artificial intelligence
Language(s) - English
Resource type - Journals
eISSN - 2374-3468
pISSN - 2159-5399
DOI - 10.1609/aaai.v34i09.7066
Subject(s) - adaptation (eye) , computer science , task (project management) , artificial intelligence , adaptive learning , game based learning , human–computer interaction , multimedia , psychology , engineering , systems engineering , neuroscience
We present a serious game designed to help players/learners develop socio-moral reasoning (SMR) maturity. It is based on an existing computerized task that was converted into a game to improve the motivation of learners. The learner model is computed using a hybrid deep learning architecture, and adaptation rules are provided by both human experts and machine learning techniques. We conducted some experiments with two versions of the game (the initial version and the adaptive version with AI-Based learner modeling). The results show that the adaptive version provides significant better results in terms of learning gain.
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