Few-Shot Bayesian Imitation Learning with Logical Program Policies
Author(s) -
Tom Silver,
Kelsey R. Allen,
Alex K. Lew,
Leslie Pack Kaelbling,
Josh Tenenbaum
Publication year - 2020
Publication title -
proceedings of the aaai conference on artificial intelligence
Language(s) - English
Resource type - Journals
eISSN - 2374-3468
pISSN - 2159-5399
DOI - 10.1609/aaai.v34i06.6587
Subject(s) - computer science , artificial intelligence , inference , probabilistic logic , task (project management) , machine learning , bayesian probability , feature (linguistics) , linguistics , management , economics , philosophy
Humans can learn many novel tasks from a very small number (1–5) of demonstrations, in stark contrast to the data requirements of nearly tabula rasa deep learning methods. We propose an expressive class of policies, a strong but general prior, and a learning algorithm that, together, can learn interesting policies from very few examples. We represent policies as logical combinations of programs drawn from a domain-specific language (DSL), define a prior over policies with a probabilistic grammar, and derive an approximate Bayesian inference algorithm to learn policies from demonstrations. In experiments, we study six strategy games played on a 2D grid with one shared DSL. After a few demonstrations of each game, the inferred policies generalize to new game instances that differ substantially from the demonstrations. Our policy learning is 20–1,000x more data efficient than convolutional and fully convolutional policy learning and many orders of magnitude more computationally efficient than vanilla program induction. We argue that the proposed method is an apt choice for tasks that have scarce training data and feature significant, structured variation between task instances.
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