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Usefulness of “game-like” characteristics in an educational board game.
Author(s) -
Toni McBride,
Ben Shaw
Publication year - 2016
Publication title -
mededpublish
Language(s) - English
Resource type - Journals
ISSN - 2312-7996
DOI - 10.15694/mep.2016.000017
Subject(s) - curiosity , fantasy , educational game , psychology , multimedia , computer science , social psychology , mathematics education , artificial intelligence
Games are increasingly being used in healthcare education. We aimed to establish how students perceived the ‘game-like characteristics’ (Challenge, Curiosity, Control, Fantasy, Iteration and Reflection) in an educational board game. Students enjoyed playing the game and recognised most of the characteristics in our game which they felt enhanced rather than detracted from their learning. When educational games are developed, they should include all the game-like characteristics described.

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