Conceptualising fun in mobile commerce environments
Author(s) -
Robert A. Davis
Publication year - 2009
Publication title -
international journal of mobile communications
Language(s) - English
Resource type - Journals
eISSN - 1741-5217
pISSN - 1470-949X
DOI - 10.1504/ijmc.2010.030518
Subject(s) - conceptual model , service (business) , service orientation , orientation (vector space) , marketing , business , grounded theory , computer science , mobile commerce , knowledge management , advertising , sociology , qualitative research , social science , geometry , mathematics , database
Consumers use mobile commerce services to hedonically experience ‘fun’. This research explores what consumer-oriented service strategies have been adopted to enhance the fun experience. This research is a case study using grounded theory to develop the conceptual model, represented by 15 propositions, suggesting that attention be focused in three areas; content, social and self orientations. The first, relates to the way in which the service is constructed or the service content orientation. Secondly, the personal nature of the medium focuses attention on the consumer’s social orientation. Finally, the consumers’ self orientation. Managerial and research implications are discussed
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